A Tale Forged in Ruin DrakME

The throne lies shattered. The oaths are broken. Only embers remain.


Begin Your Journey

Welcome, Traveller

Three hundred years have passed since the Sundering broke the kingdom of Valdris into warring remnants. The great houses fell. The old magic curdled. Now, from the ashes, something stirs — and the roads grow dangerous once more.


DrakME is a single-player RPG rooted in exploration, consequence, and the kind of storytelling that doesn't let go. No chosen-one prophecy. No glowing quest markers. Just a world that remembers what you've done.

"When the Pale Court burned, they say the smoke rose for nine days. The scholars who survived wrote nothing of it. Some silences tell you more than any chronicle." — Maren of Dulwich, Itinerant Historian

Pillars

Tactical Combat

Positioning, timing, and preparation matter more than level. Every encounter can kill you — and should.

🕯

Living World

Factions move without you. Prices shift. Rumours spread. Miss an opportunity and it won't wait around.

📜

Real Choices

No good or evil meter. Help a village and anger the lord who owns it. Every favour is someone else's grievance.

Paths

Hedge Knight

Martial · Frontline

No lord, no banner. Sell your sword, keep your honour — or don't. Steel solves most arguments if you're good enough.

Strength Endurance Intimidation

Thornwitch

Arcane · Subterfuge

The old magic lives in root and rot. Healers, poisoners, and everything uncomfortable in between.

Cunning Herbalism Will

Ashen Scribe

Support · Lore

Words have weight here — contracts, oaths, and the inscriptions that bind old things. Knowledge is the sharpest weapon.

Intellect Perception Diplomacy

Duskwalker

Stealth · Ranged

The spaces between. Shadows, silence, and a talent for being somewhere you shouldn't. Invaluable or insufferable.

Agility Stealth Luck

Media

The Drowned Marches
Valdris in Ruin
The Thornwild
Pale Court Ruins

Dispatches